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SpellForce 3 Full Crack [key]

Updated: Mar 24, 2020





















































About This Game SpellForce 3 - The perfect blend between RTS and RPG!It is the year 518. The rebellion of the renegade mages, known as the Mage Wars, has been quashed by the Crown. However, it was a Pyrrhic victory: Whole regions have fallen into anarchy, refugees roam the lands in search of shelter, and a mysterious, deadly plague called the “Bloodburn” has arisen and is spreading rapidly. In times like these people cling to any sign of hope they can find. The Purity of Light, led by a charismatic man called Rondar Lacaine, claims that mages are the source of all misfortune – and that only the second coming of Aonir, the father of all gods, will return Eo to its former splendor. The story takes place before the acclaimed SpellForce: The Order of Dawn.Features:Innovative Mix: Unique gameplay blending RTS and RPG naturally togetherCreate & Customize: Create your own hero and choose between distinct skill treesBuild to Fight: Raise your own army and fight epic mass battlesEpic Storyline: Immerse yourself in a rich world - Unravel the secrets behind the current situation in Nortander. Explore Eo, a fully-realized world filled with interesting characters and heart-wrenching stories. Make new friends - assemble your party from a diverse cast of companions that not only complement your skills in interesting ways but also have an impact on the narrative. Manage their skills and equipment to ensure victory on the battlefield.Choose your side: Strengthen and command one of three factions – Elves, Orcs and Humans. Prepare your troops and fight the mother of all battles. Play strategically, taking advantage of terrain, troop formations, visibility, scouting, etc.Experience an epic tale: Enjoy a fully-voiced 30+ hour campaign on your own or with friends in the campaign coop mode. Face opponents of all skills in the online battles.Multiplayer: Strong multiplayer component with various modes - Compete against each other in the PvP and Domination mode or play cooperative either together on one faction or classic where everybody plays a faction. 7aa9394dea Title: SpellForce 3Genre: RPG, StrategyDeveloper:Grimlore Games, THQ NordicPublisher:THQ NordicFranchise:SpellForceRelease Date: 7 Dec, 2017 SpellForce 3 Full Crack [key] Well, I forced myself to play this game through to the end.All in all the story felt contrived, the party heroes were funky and had that "I'm deliberately designed to be thematic and half-baked", and worse the last few final battles require you to bring a specific party member.The gameplay was more or less frustrating and the RTS is dubious sometimes.This game hovers between 2 and 2.5 stars out of 5. It's worth a play through mainly because you can mod the game so easily. I made the undead summons permanent and made them summon hordes of zombies at the highest level.I give this game a weak play recommendation. If you don't have anything else, but you might end up finishing it despite not having fun anymore.. I'm only giving this game a recommendation because it was clearly a passion project, and filled a serious void I didn't know I had since the days of Balder's Gate. I'll keep this as succinct as I can, but it's worth mentioning a few things. Please note, I have quite a few hours in the game and I did beat it, including all optional quests. Here's the breakdown, with more details to follow:Pros- Graphics are excellent- Gear has a distinct look on characters though often replicated\/reskinned- Voice acting, in general, is extremely high quality- It's long. It's really, really long.- RTS & RPG is unique and engaging- Story is good - it's your typical protagonist\/antagonist scenario, but there are a handful of surprises- Customization is a nice touch and truly lets you manage your party- A lot of "auto-attack" skills if you're not a huge fan of micromanagement (I'm not)- A lot of manual skills if you're not a huge fan of automation (I am)Cons:- Bugs that get progressively worse as the game goes on- Bugs: Voice acting lines often do not match text- Bugs: Triggered events are janky at times- Bugs: Quest markers often disappear on huge maps, leaving you to wander around like an idiot- Bugs: Quests are occasionally vague, especially towards the end- Severe balance issues (details below)- RTS is a neat concept, but it's definitely my least "favorite" RTS game in recent years- Heroes are hilariously overpowered with a few simple decisions that make armies pointless- Guard towers are garbage - tower defense is tedious- Resource management is a bit of a waiting game, and a grind- Expansion is unnecessary in most cases- Auras are OP af- I got it on sale for 20 bucks, but it should always be 20 bucks, or 30 at mostOne of my biggest issues with this game were some of the bugs severely crippling the immersion and occasionally making me waste my f'ing time backtracking and blindly searching maps. The quest markers randomly vanishing were frustrating as hell. Some people will tell you to just reload the game, or re-enter the map (or both) but c'mon man. This game has been out for a while now, and quest markers are kind of important.The heroes are insanely OP. I built my party primarily with autoattacks and such because I personally do not like heavy micromanagement. I'll spoiler this part out because I don't want to give you the "formula to easy-mode" but here is what I ran with the entire time in short detail. Also, spoiler spoiler; it's hardly complicated. This isn't a massive party guide. You can figure out what I did in like, the first paragraph and build your party to essentially kill everything.MC, Isgrimm, Angar, and Uram. Sword and board with all 4 of them. Focused primarily on auto-attack skills and rarely, if ever, actually used focus-skills with the exception of whirlwind and a few AOEs when I got impatient (otherwise I'd still win, just slower). Ran auras, including attack, defense, crit, and regen. Easy as hell. I literally attack-moved on the map towards the objective and made a sandwich, came back to a victory screen.Thing is, I didn't build this for that purpose. I wanted to make 4 badass tanks with some passive healing and they turned into a god damn murder squad. Auras are crazy powerful, and the regen isn't some dull passive. Even strong enemies, elites, and bosses could barely put a dent in the regen speed. There are also creatures that can effectively block all of your skills, including your auras, but focus on them and you're good (they're few and far between).In the early game, you will not have Angar (he shows up around the last quarter of the game). Substitute with Rohen.Normally I wouldn't put any kind of "strategy guide" in a review, but I added that piece in spoiler tags because it's necessary to understand how incredibly easily I put together a party that made RTS essentially obsolete and pointless. That kind of sucked, since there was a lot of potential there. Although admittedly I did enjoy watching my death squad beat the game for me. Automation is kinda fun.Second to last, the ending was just blah. There's a ton of lore, documents (collectibles), optional dialog and backstories, but the ending was basically the equivalent of a CONGRATULATIONS. YOU WIN! screen you'd find in some old SNES game without a budget. The bugs got worse, the ending felt rushed as hell, and instead of watching this epic epilogue you get about 5 minutes with no real closure or sense of accomplishment. I felt really cheated. On a final note, something happens in the last 10 minutes of the game that I don't want to spoil, so I'll tag it and also trying to be vague (I doubt it'll ruin the experience for you). One of the characters, namely one of my favorites in my party, straight up f'ing DIES during the boss fight in a scripted segment. It's never, ever mentioned after you beat the boss. Nice. You can kind of see the game slowly decay, so to speak, and I can almost picture six empty Monster drinks on a devs desk at 2am as he cranks out the final chunk of code with a gun to his head. Deadlines were evident. Dev sprints were evident. This game starts polished and engaging then ends in a beta-mess that effectively makes the player realize they're not in the world of Eo, trying to save it, but sitting at their desk and play testing a beta they paid 50 bucks for. Apart from that, the game is well done and worth playing, but I wouldn't say at the current price point. Wait till it goes on sale, then definitely pick it up.. I have nothing bad to say about this game. The graphics, music, environment and story are really good.. Only 6 hours in at this point and I'm drawn in by the story. The graphics are wonderful and the village building before major encounters is amazing compared to just run in and kill style games. It's my first SpellForce game and I love it. If you're into Divinity and Warcraft, this is a combo if the two. I love Divinity I and II and Pillars of Eternity and Tyranny. This game stacks up to those. I definately recommend this game so far. I will update with more hours.. This game is a huge disappointment in every way possible.-) The "RTS" in this game is laughable. Once you run out of ressources (there is VERY little food on most maps) you're basically f**ked and the enemy (who has endless armies) just starves and crushes you. Great fun.-) The heroes and units have SEVERE pathing issues, which leas to them getting stuck, running circles or otherwise being COMPLETELY useless while getting stomped. Super great.-) The smaller skirmishes and fights are EXTREMELY easy, while in big clashes the difficulty skyrockets. The balancing is way off here. Amazing treat.The story was kinda intriguing, I'll give them that but that is WAY too little to help this poor attempt of a game be anything more than a waste of 20 bucks.... Although I've never played the SpellForce series before I like games like this. There's enough rpg as opposed to rts in case you aren't a big fan of rts games or if you're new to them, so it plays almost like an arpg game, with fully voiced dialogue and in a comfy fantasy world. 5\/5. As a crawler\/rpg its a great game, great story and amazing graphics. As an RTS its in the top 3 worst ive ever played. There is just too much going on at once that you lose track of champions, units, and other played objects. The resource system is absolutely le garbage, and over complicated for the sort of AI you go against at Normal+. The enemy having a seemingly endless supply of both resources and units and as soon as a main army is moved from one base, the enemy attacks in three times the units you just slew. Enemies are dmg sponges and all these combined made it an absolutely terrible and boring experience for me. 2\/10 as an RTS, 8\/10 as an rpg\/dungeon crawler.. The only bad thing about this game is the horrid coop implementation.Why oh why can't each player have their own hero.This would have made the game incredible. Instead in coop it just isn't very good.Still, the SP is solid and fun - but I can't help but feel like a massive opportunity was wasted....

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